I’ve now posted the rollup of the ferry system through Installment 3, The only things new since Installment 2 are an excessively detailed Swartz Bay terminal with a lot of stuff no one will ever see and a somewhat experimental rise and fall bow wave effect that has been added to the wake file for the larger ferries. There is a lot more that I hope I can do with this idea, but I think the effect file posted looks better than the old one. If you like, you can always stick with the old version. If you are using CYYJ scenery, which is quite close to Swartz Bay plus addons that consume a lot of resources there may be computer horsepower related problems.
This installment follows the same pattern as with the first two, but it’s still worth looking over the updated instructions. The files are all linked on links page under PNW AI ferry system as before. Same file names, just updated files. Download the .pdf documentation on that page for more info.