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Why this blog?

The short answer is that it is a way for me to share some of my projects with perhaps a few people who might be interested in a way that is comfortable for me. At present the main focus is in strictly amateur development of marine related scenery for FSX and P3D. The hope is that perhaps sometime a bit of it might be used in one form or another for maritime training on the P3D platform. It’s something I’ve been working on, just for myself, for the last several years. It is not really oriented towards the flight sim community, although it’s possible that some might find something of interest. All of my scenery projects to are intended for use with Orbx PNW. I’ve used only FSX, FSXA or my scenery objects. Specifically, there should be no Orbx objects in any of the scenery, as nice as they are.

The idea is to keep this dirt simple; just a link  on the links page and a brief description of what’s there.

Why not post stuff on a forum? The blog makes it easy for me to fix mistakes, add and delete files as needed, and keep track of what I’ve posted.

Some caveats: I’m gradually learning how to make models and associated effects my way; I have no expertise in making software packages. My working assumption is that you know more about flight sim than I do. All the stuff linked here is ‘as-is’. If it does not work on your machine, it does not work, sorry.

With respect to support, it’s the blind leading the perhaps far more knowledgeable, but feel free to use the form on the contact page.

And of course, the disclaimer! Use this stuff at your own risk. I’ve assumed a certain level of knowledge about how FSX / P3D scenery works so if you are not comfortable, don’t use it!
LR

One thought on “Home

  1. Thank you for your continued efforts with the maritime enhancements for the Vancouver and Victoria areas. Since I have used the paints from Jan de Jong of the Norwegian Jade and Star in the RTMM Shipping Project, I am looking forward to seeing the Pearl in Ketchikan. I am hoping that Lockheed Martin will cure some of the effect problems with the next patch to v2.3

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